Connect

Connects to Kuzzle using the host argument provided to the connection.Connection (see Kuzzle constructor). Subsequent call have no effect if the SDK is already connected.

Arguments

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Connect() error

Return

Return a Kuzzle error if the SDK can not connect to Kuzzle.

Usage

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err := kuzzle.Connect()
if err != nil {
  log.Fatal(err)
} else {
  fmt.Println("Successfully connected")
}