SDK
SDK C# v2.x
2

Constructor #

Use this constructor to create a new instance of the SDK. Each instance represents a different connection to a Kuzzle server with specific options.

Arguments #

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public Kuzzle(
  AbstractProtocol networkProtocol,
  int refreshedTokenDuration = 3600000,
  int minTokenDuration = 3600000,
  int maxQueueSize = -1,
  int maxRequestDelay = 1000,
  bool autoRecover = false,
  Func<JObject, bool> queueFilter = null
)

Argument Type Description
networkProtocol
AbstractProtocol
Protocol used by the SDK instance
refreshedTokenDuration
int
Minimum duration of a Token after refresh (If set to -1 the SDK does not refresh the token automaticaly)
minTokenDuration
int
Minimum duration of a Token before being automatically refreshed (If set to -1 the SDK does not refresh the token automatically)
maxQueueSize
int
Maximum amount of elements that the queue can contains (If set to -1, the size is unlimited)
maxRequestDelay
int
Maximum delay between two requests to be replayed
queueFilter
Func<JObject, bool>
Function to filter the request queue before replaying requests
autoRecover
bool
Queue requests when network is down and automatically replay them when the SDK successfully reconnects

networkProtocol #

The protocol used to connect to the Kuzzle instance. It can be one of the following available protocols:

Return #

The Kuzzle SDK instance.

Usage #

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using System;
using KuzzleSdk;
using KuzzleSdk.Protocol;
WebSocket networkProtocol = new WebSocket(new Uri("ws://kuzzle:7512"));
KuzzleSdk.Kuzzle kuzzle = new KuzzleSdk.Kuzzle(networkProtocol);