Connect #
Connects to Kuzzle using the host
argument provided to the connection.Connection
(see Kuzzle constructor). Subsequent call have no effect if the SDK is already connected.
Arguments #
Connect() error
Return #
Return a Kuzzle error if the SDK can not connect to Kuzzle.
Usage #
err := kuzzle.Connect()
if err != nil {
log.Fatal(err)
} else {
fmt.Println("Successfully connected")
}
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